. but if you are not be aware of it,it is safe to say if. Level 9797 "无垠死亡" 【Backrooms 后室】,MR. If the target is unaware of the creature, it will attack immediately. E. Level 9123 appears to be an abandoned hotel from the 60-70s. It's recommended the only way to avoiding succumbing to your fate with these entities is to bolt in the opposite direction and don't look back. A Familiar Place - Part 1. 1 Entities 0-99 1. Description Also known as "Grabbers", Transporters are tall, dark, floating humanoid figures. The “party goers”, or “revelers”, are bipedal humanoid entities with their body parts being cobblestone-shaped and a happy face drawn in the place where their face should be with something similar to blood. (I use 2) An empty table to insert generated positions into. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. This list is actively modified to accommodate newly. meg,和 backroomsdrive. Entity Number: 6 Habitat - Majority of Levels. The Backrooms 是一个網路小說和Creepypasta 。 起源於2019年一位匿名用戶在貼圖討論版網站4Chan發佈的一張圖片。 Backrooms最初被描繪成一个由随机生成、大小不一的房间组成的辦公室迷宮,而人們只能透過「Noclipping 」進入。Backrooms Entity 3D Models 0 models-10 subscribers. For business / Cancel. Art & abstract; 3D ModelsCharacters & creatures; 3D. Entity 974, more commonly referred as Tumblers, possesses an appearance of a black virus-like body covered with tentacles which looks similar to tentacles from an octopus from the Frontrooms. Earth creatures are not included in this list. 9+1e70 - "scrimblo catalog"Welcome to the demo release of The Backrooms: Entity Breach! REQUIRED RESOURCEPACK, MUST DOWNLOAD! DOWNLOAD RESOURCEPACK. To start watching the series. them all. Entity Habitat: Majority of levels. This level used to be habitable, run-down and abandoned homes can make an entire neighborhood look bad. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. They are androgynous and presumed non-binary. Entity 76 Overseer-D. There is no difference in behaviour. For more information on the Fun War, go to the Level 52 page. 5 and can be found traversing the level in a hunt for any Wanderers. Subscribe. 85/14. They are clad in armor loosely resembling those of late Vikings, appearing to be heavily rusted with bits flaking off or chipping away. Their Base is known to be "The Smiling Room". Spiders. . Information of the creatures. I kinda like the idea of having a variety of species that evolved from a similar ancestors within the backrooms. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. There are different kinds of entities here, so I hope you enjoy! Now, this actually took a while to make my first mod, so please, if you like this mod. . They are large eyeballs with a red iris and 4 long brown appendages, which move backwards and forwards as it moves. ago. Level 4 isn’t safe, but it’s the best option if you can’t trip in to 6. #backrooms #backroomsexplained #rattlers Backrooms Fandom Entity 27 - Rattlers. Though, they telepathically communicate words as their direct communication to wanderers. Every Day new 3D Models from all over the World. They are currently in testing, found only in Mobile Sprint Test. Her consistently documented behaviors include the verbal usage of internet slang, referencing recent popular media and "memes", difficulty accepting defeat, and a tendency to manipulate wanderers into playing games with her. That, and Kane's canon is just entirely separate from the wikidot in general. Backrooms Entity 27 aka Rattlers also like dark and stay in Dark just like Smilers and Frowners. Add to wishlist. They act with hostility towards humans and will. The Bacteria is a stick-like physical ominous entity which is said to be made out of wires from the ceiling of level 0 and is extremely hostile towards wanderers and other entities. Backrooms entity scream. Why are they so Hostile? Personally,i think Entities are closer to opportunity hunters,since many of them embark in rather intelligent ambush and stalk tactic,The Smiler a definite example. That's hilarious. July 2, 1955 — Pam-Am Flight 913 (or 914–the data is confusing) takes off from New York City and disappears. An Aranea Membri descends from the ceiling of an unknown level. 3. Backrooms Sound Effects 1. make this an entity on the actual website, name suggestions, the kidd(nap)ing ReplyThe Backrooms entity noise recordedy meme sound belongs to the music. The Game Master is a sentient entity with an erratic personality. . These entities are infamous for their gargantuan proportions and savage rule over the jungles of Level 989, as well as for their invasive behaviors and tendency to suddenly burst through walls. The architecture of the tunnels consists of bricks in the upper half, and stone in the lower half. r/backrooms • Where am i? r/backrooms • First back rooms photo I’ve taken. 它们喜欢疯狂的人来作为他们的受害者. Rattler, in. They. 5 and can be found traversing the level in a hunt for any Wanderers. Bacteria: Bacteria is only in one level, which is Level 0, Bacteria can be avoided by running in zig zags behind/around walls, you can watch where Bacteria is going without getting noticed by pressing Q, E near walls to peek. First. 04: "故障的办公室" 介绍【Backrooms后室】, 视频播放量 17970、弹幕量 15、点赞数 437、投硬币枚数 6、收藏人数 146、转发人数 6, 视频作者 玩MC的叮当君, 作者简介 这里是立志做完所有著名层级的叮当啊,玩MC,讨论后室、商业合作或其他千奇百怪的事请. The walls, ceilings, and floors of the. Its skin appears to be jelly-like; though if in a case where someone applies force to it by punching or smacking it, the skin will harden as. Backrooms is one of the floors that can be played in-game. Template Guide - A quick and simple guide to many useful templates. Yeah!!! Maybe look at that page on Blanche a little closer (she's safe,but there's more to learn) • 2 yr. They are also rare and mysterious. As for. The Backrooms Entity 3 Smiler Vs Entity Rattler Youtube 1. All Entities on Every. What is entity 1? As of now, there is no Entity 1. Hey everyone! In today's video I go over 3 of the most friendly backrooms creatures/entities that are still powerful! This is a followup to the first episode. SUBSCRIBE IF YOU LOVE ROBLOX🐦 TWITTER: INSTAGRAM: TIKTOK: is a highly dangerous entity in the Backrooms. Description: Commonly found in Level 302, Entity 27 looks almost exactly like normal Frontrooms Pekin Ducks, including white feathers and wide yellow bills. The entity was presumably unable to digest them; as a result, it left the objects to bait future wanderers. 8. 2. This fungus' growth is extremely aggressive, and the infection is present in abundance on many levels. The best way to escape a Smiler is to keep eye contact. Like i said it's slowly dying by really out of place posts. Play Feed the Cat for Mobiles:— Seek Encounter0:20 — Ski. 46/6. Hey bats!Today I cover 3 entities for the Backrooms - this is the last time I am doing unscripted stuff, it's not a format I prefer :) I like bulleting stuff. Mother will walk towards any player within a medium-sized. Entity:insanities. This video explains one of those dangers. Some Levels contain ambient sounds taken from Enter The Backrooms, and are made by Justin Kroh. Its body is pitch black and it has no distinct features. Level 1995 also known as “Abandoned Terror” consists of a abandoned house, back in the 1870’s. An entity which is the next discovered after entity n receives the designation n + 1, or occupies the next available slot. Frowners live in some of the safe Backrooms levels most common in Level Frown, They are like the opposite of the Smiler entity, but they don't wanna bite the victims head off. It can create illusions and trick your brain into thinking it is another human being. Joke Entity XX - "A Funny and Ambiguous Entity Name, Which Could Mean Virtually Anything" Joke Entity 99 - "Operative Bruce Ackerman's Inability To Read The Fucking Room" Joke Entity 418 - "Of Coffee and Criminals" Joke Entity 666 - "The Chicken Man" Joke Entity 667 - "Satan" Joke Entity 9. Rooms would be dark and stuffy without the presence of windows. The Backrooms can be accessed by going behind one of the moving bookshelves within the Seek Extended Chase and falling. . In this video, I’ll explain the backrooms entity knows as “Kitty” and I’ll also explain “Skin Stealers”. The key difference between an entity and an object is that entities are alive. r/backrooms • Guys I just got to this level and saw them. It is theorized that Entity 666 is not the locomotive itself but rather a. According to the Fandom, 50% die, 25% get sent to level 0, and 25% (if they were a human turned into an entity), they turn into a human again. Install. A radio-controlled drone with a camera was sent inside the entity. They were usually known for their polarity with the Partygoers and their peace-loving nature. Join the discord server : Video n°25Level ! "Run For Your Life"These videos are based of the backrooms wikidot with som. Physiognomically, Frowners bear a striking resemblance to Smilers, albeit with a key divergence: the characteristic upward curvature of the mouth is replaced by a pronounced downward arc, creating a frowning expression. Time does not function in the same manner inside the Backrooms, and along with this, there are dangerous entities lurking in the shadows. . If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. Join. As a person who must coexist with a society and their routine of “normal” I say that is a little disgusting… But as a being l of science and as well as being a hopeless romantic, if your going to go and do that try and stick to the mor humanistic looking entities, like entity-147 the architects, they are almost entirely human, except for 3 key differences that are big. Crawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. Go out of your way just to kill entities, even if. The next 2 levels have smiler jumpscares, also decent (an actual scary one if you try to go upstairs). Partygoers. Tags. 被雪原覆盖的Level 9。. 4 Kilograms/444. A dark brown horse of unknown danger and age. It is super fun and safety from party goers =)There is a unknown disease and this level, it's symptoms are: Loss of Sanity, Death, and Heart Attack. The back door opens randomly, and users will be notified on their screen when it opens. . "Number", as the name suggests,. Do something generous. Get 20% off + free shipping @Manscaped with code IGP20 at the Backrooms ENDINGWelcome back to Inside the Backrooms! Icy, Skilly. He is a master of illusion, capable of re-writing his local. *The Buzzkill: These entities are known as the natural predators of partygoers, as a single buzzkill can kill multiple partygoers at the same time. Entity 140, herein referred to as The Storyteller, is the resident entity of Level 906, the Infinite Library. Joke Pages are pages created as an intent to be funny and are not to be taken seriously; they aren't considered to be canon in the Backrooms' lore. Frowners run away or attack if they are in a large group and you make any sudden or quick movements. tiktok. Entity 3. one who relates to this xenogender may feel detached from their body, or feel as though their. The only footage that is able to be found and documented from this entity is of it next to entity number 121 and attacking a human in an almost impossible physical manner with respect to speed and strength. . This fungus' growth is extremely aggressive, and the infection is present in abundance on many levels. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. Smilers are generally hostile, and there have been many confirmed sightings of them. Click here to go to the list of joke pages. The Backrooms Entity 97: Scream Eaters by Atom Rutherford [] Entity Number: 97 [] Habitat - Level 93 [] An artist's depiction of a Scream Eater, as described from several survivors and sightings. . They describe themself as an Onryō, a type of Yūrei from Japanese folklore. However you can install Oculus and Rubidium to use Shaders. The Mandela Virus typically inhabits dark areas possessing low temperatures, in addition to expired bottles of Almond. 5 Entities 400-499 1. Skin-stealers are tall, with the average height of a skin-stealer being 2 metres. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. This Backrooms Explained explains what exactly a Fr. Behaviors:previous stickman animation:scp 3008 vs partygoers cop vs maniac cop pickle vs teacher littl. Entity 51 — or "The Heralds of Rust", as they call themselves — are a group of four humanoid entities which have been sighted in various levels of The Backrooms. #backrooms #thebackroomsCheck Out THE BACKROOM 1998 Game On Steam Image of Level 67, taken by two S. 出口只有虚空,在Level 3999没完成任务进入玻璃门就会来到这里Level 952: "现实腐朽之时" (Fandom)【Backrooms后室】. The Backrooms Game HD wallpaper; 1280x1024px. Aftermath:It's not, it's an actual part of the entity. The Frowning Devourer: these beings are characterized by. Life and Death. A Backrooms Journey. Jantlers are known to be heavier and larger than deer, yet somehow more agile, despite their weight, which can reach up to 201. Then theres level fun. Entity 3-Smilers. Description:when a wanderer loses his/her sanity they turn into an insanity,a creature with holes in its body a huge smile and reddish skin,you can locate an insanity by:maniacal laughter,grunting and moans,based on sounds you can know how. A way to describe it is usually when a wanderer new to the backrooms in level 0 has the main fear of. As you can see in the note it describes massive scars which I think are battle scars left by other primordial smilers so I think once the Pri. Please check if you want to discover more about Backrooms. I'm trying not to be a hater cause i love the creativity of the people who build this lore but that concept is so dumb to me. Entity Description Smilers are generally hostile, and there have been many confirmed sightings of them. 5. Partygoer, both V1 and V2 models. 1m views 10 months ago in this video, i’ll explain 5 backrooms entities i found interesting; the smilers, frowners, death moths, rattlers and the living room. . In this very short video a wanderer encounters a rattler. ago. ) Unlike docile members of. Entity 6-Partypoopers. ; Deity of Mortal Creation: Semi. Thatrandom_person06 • 5 mo. Adding this entity to the wikidot would be like adding MCU Thanos to an Earth-616 wiki (as they are fundamentally different worlds). Boomstick: Hello everybody welcome back to Death Battle. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. This is a list of all creatures that inhabit The Backrooms. It is advised to bring a flashlight for exploration. The backrooms entities: Smilers. Few people have e. The level has 5 areas that vary in safety. As he is the library's curator and librarian, he is believed to be the source of the library's chaos. Level 37. Backrooms entity. A Long Forgotten Exclamation. Rattlers are rare entities in the backrooms. 实体666是一个恶意的EXE文件,该文件能够伪装成各种电子游戏以及各种实用性应用程序,甚至能够以物理形式出现。. “The window is the most important facet of a building. Lolbit757575 (Entity) Mother. Entities are monsters in the Backrooms, some are nice, some are mean, and some are pure evil. Entity 3. Pixels is the online pseudonym for a 16-year-old visual effects artist from California. Entity 67, designated as "Sanguine Festivus", is a viral pathogen with highly unstable and volatile effects. Escape the Backrooms is a 1-4 player co-op horror exploration game. Youre gonna die a lot in this one (not very balanced) so its not scary. Deal. E. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. backrooms, folders. It looks super mega great because i don't know how to draw, my drawings suck, but next time post this on r/Kanepixelsbackrooms, because i'm pretty sure this is from Kane Pixels canon, and also you won't get ANY hate from toxic cringy 3. The partygoers outside the "level fun" at the moment of shutdown, will be easy to kill off. Though, they telepathically communicate words as their direct communication to wanderers. Based on The Backrooms (Creepypasta) (3) Horror (1) Anal Sex (1) Voyeurism (1) An Archive of Our Own, a project of the Organization for Transformative Works. Game Over! 在痛苦和死亡之间,我选择了前者。. Backrooms的經典形象(使用電腦合成產生) 后室Wikidot站点使用的Logo. I'm pretty sure this isn't a backrooms entity, this is the midnight man from the midnight game ritual. Given that the backrooms appear to target humans specifically and not other animals, it is unlikely that this sustenance takes the form of simple physical nutrients. The Storyteller is able to manipulate any form of information, from books to human memories. A Chaotic Future. To start watching the series. Entity 4-Skin Stealers. Wikitext Guide – A thorough guide to understanding Wikitext. Level 9 "黑暗郊区 " 层级介绍. The Backrooms - Anonymous on /x/ This tag has not been marked common and can't be filtered on (yet). Yes these dangerous Backrooms Entities are. They are currently in testing, found only in Mobile Sprint Test. Everyone. I’m not going to say any names but there are people making polls and stuff about that entity and it is honestly frustrating to see them. These are one of the creepiest entities in The Backrooms as it has a wobbly human shape with skin that is almost see-through. ordial smilers were locked in the backrooms they started infighting which eventually left only one left. The Backrooms. If players were unnerved by the mechanical Siren Head, they'll be just as frozen in fear by. Partygoer Backrooms Entity 67 Rigged. this is a friendly backrooms creature that a LOT of people like, so I figured I'd make a short about it :)Pos. It has a certain motive for remaining on its particular floor. Is the entity "this man" a backrooms entity or another? So the actual story behind that picture was that it was a psychological study. ——下室 Backrooms 层级介绍(三)【Backrooms后室】. My theory on smiler reproduction is that they reproduce in everyway they can and I also think they. This is where screeching Bingus roams. The Backrooms is filled with what seems like never-ending dangers including both entities and objects. These creatures are strange humanoid monstrosities, with four arms with a grayish-brown color when in a normal state. The concept went from smile dog creepypasta to scp stairs creature thing to now a backrooms entity. backrooms. Overview. If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. Description. . The Smilers will only appear in the dark. Free content updates with new levels and game modes keep the community rewarded. 1296 "backrooms entity" 3D Models. Unknown Entity: The Bacteria. 1 or 6. show more almost yours: 2 weeks,. The divergence between Entity 14 and a non-anomalous rainbow present in the Backrooms is the panoramic view, more often called a full 180-degree rainbow. Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. backrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entity. Description. (2018) Level 67 is best described as a heavily misty harbor that takes place some time early in the morning. Digital art, skin art, themes, wallpaper art, traditional art, photography, poetry, and prose. He is a master of illusion, capable of re-writing his local reality to an impressive degree. Subscribe Subscribed Unsubscribe Embed Share Report collection Report collection Download 3D model. 01 and the model is rigged, it has some bump textures otherwise hope you enjoy it! Give me credit please. She inhabits Sublevel 1. ) is a modern subgroup of the Anti-Entity Agency, created with similar goals after the former's dissolution. The Pillars were given form when sentient life. The Backrooms is not a typical Backrooms entity. That is just my theory. The ceiling is low; only being 4/four feet. Bacteria, followed by Aranea Membri (Frag2 Backrooms) and the Lost in the Hyperverse Backrooms entities, with an honorable mention to the Partygoer from Cupded's "Backrooms : Lost Footage" video. XD. Welcome to the Kane Pixels' Backrooms Wiki, a wiki for the online web-series created by Kane Parsons which is based on the online myth of the same name. True to their name The Smilers wait in the darkest corners of the backrooms. Smilers deal 15-30 damage per hit making them highly lethal for prolonged periods of time as they can attack in extremely short intervals. #FilmoraGoThe Bacteria (also known as a Lifeform, Lifeform Fellow, Entity, or simply Creature) is a humanoid creature (or possibly a group of creatures) that inhabit the Backrooms, preying on victims that have found themselves in their presence. Entity 3. Entrance: Find a hole in level 0. INTJ. Hey everyone. 1) These entities are humans that became insane. Boomstick: A faceless human "Faceling". Their Base is known to be "The Smiling Room". The Anti-Entity Group (A. It is important to take into account that each of these unique characteristics to know how to. Survival Difficulty Guide – All survival difficulties that can be used to classify a level. 1 is often seen as an extension of its main level, Level 37. Description. Such as one of the worst entities, the stalker. The Mangled: Try to run as fast as you can if you get spotted. They often have unnaturally colored eyes- specifically, shades of purple. Probably Not, Rattlers, Being Smart, Would see that Frowners also have a rivarly against Smilers, So they would most likely team up to eleminate every smiler coming their way if they were to meet. The best way to escape a Smiler is to keep eye contact. Frostbites. The Smilers might have a body, however the body of a Smiler has never been shown. well, if you stay on the first level for more than 3 minutes an entity spawns and theres a loud chase with a decent jumpscare. Although Level 22, 4 and Level Fun flow seamlessly together as. Find more sounds like the Backrooms entity noise recordedy one in the music category page. Smilers are generally hostile, and there have been many confirmed sightings of them. The first ever photo of a Smiler. This is an entity in backrooms, the Bacteria. He was confirmed to be an entity in 2004. backrooms. The story of the death slide in the backrooms continuesBeginning of history: second channel Bone Thief!The Backrooms - Bone Th. "the backrooms isn't real" / These are quotes. !IMPORTANT! The concept of backrooms is dying. . However, due to their unquestioning obedience towards their owners, tamed dunks. Its preferred habitat is level 0 inside of dark wired area's. 78. It can manifest as any form, from a simple Wanderer to a being of black smoke. Description: Dunks are small, boxy entities, sporting a long trunk that strikingly resembles a human arm. If I was to control how often entities would appear in the backrooms, I would choose to have only 1/60 wanderers ever meet an entity. To enter the Backrooms, one must "noclip". The group has a total of 212 members, and holds a moderate amount of supplies, including Almond Water and a large armory of. Social behaviours. 9-Rattlers. They also do not ruin the feeling of loneliness in the backrooms. As you can see in the note it describes massive scars which I think are battle scars left by other primordial smilers so I think once the Pri. Entity 7, otherwise known as the "Mandela Virus", is a pathogen commonly found inside Level 1 and Level 2. Like i said it's slowly dying by really out of place posts. Often, these entities are located in the darkest and most dangerous levels in the Backrooms. (Note: Natives use this speech patterning outside of Level -777 so be wary. Few people have e. . 正在加载. Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. Name: Giant Spiders Can be found in levels: -184, 935 Abilities: turning giant In a Colony: YesThe Backrooms (also known as The Complex or Hallways by members of Async) is a different dimension consisting of a presumably infinite complex of rooms, halls and doorways. That's a good idea as well. It is also referred to as the 10th entity in the game. Template Guide - A quick and simple guide to many useful templates. The mysterious nature behind this entity makes for an incredibly creepy scenario when paired with a giant floating eyeball. These creatures have huge blind white eyes, instead using their hearing to. They can be identified by their signature reflective eyes and teeth gleaming in the dark. REMEMBER: when making edits, always use the "SAVE" function and NOT "save draft". A stalker is an entity that rather than simply hunting like an animal would, relies on trickery, and deceit. The Backrooms. guide to all backrooms entities part 4. Backrooms Entities Explained - Kitty and Skin Stealer s. See moreWhat is an Entity? Entities are creatures inhabiting the Backrooms. Due to its finite space, there are only a few rooms which can be accessed and explored in the level. If the partypoopers are extinct, so will the. 1. Apr 1st 2022. Entity 17, commonly referred to as "Kats" due to their appearance, are entities that can be compared to their Frontrooms counterparts, Kats occupy the typical physical characteristics such as — strong flexible bodies, quick reflexes, sharp teeth, along with retractable claws, these creatures are generally situated in forest-like regions. Wiz: The happy entity "PartyGoer". 188. Wretches can vary widely in appearance, and many specimens commonly produce oral gags or snarls with little known purpose. They don't need to eat anything, since they don't hunt anything. Anthropomorphic Personification: Each Pillar embodies and represents a certain concept. [] Entities Mainlist [] Entities 1-7287272882899999999267272727 [] Entity 1 Bacteria; Entity 2 The Windows; Entity 3. This wiki will attempt to document all locations, characters, events, and objects found in the lore established by Kane Pixels, and anyone is allowed to contribute. They are classified into three categories: their number, name, and habitat. 3 Entities 200-299 1. Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 39th video of our Journey through ALL the Enti. With the help of it, 4 more rooms were investigated. The only footage that is able to be found and documented from this entity is of it next to entity number 121 and attacking a human in an almost impossible physical manner with respect to speed and strength. Each entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database. When in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. However they will always have a Smiling Face. While the design remains constant,. You get to explore different levels (like the poolrooms) of the backrooms and solve puzzles to get to the next level. This fanfic is not to be taken seriously, and is simply a joke inspired by a twitter meme. The entity's feet appear to be 'flat' although it does share some similarities with normal human. 9 Entities 800-899 1. search suggestions: backrooms backrooms entity backrooms entity bacteria backroom party goers hazmat backrooms backrooms hazmat suit. Backrooms Wiki is a FANDOM Lifestyle Community. backrooms meme 1,7 seconds. BONE之BONE的后室大冒险第5集!. well, if you stay on the first level for more than 3 minutes an entity spawns and theres a loud chase with a decent jumpscare. 怕什么来什么!又怎么了?,backrooms level!的子层级,双感叹level!- !,感受灵魂的终末,当你把Level 6的灯打开(?Level 6. . Backrooms takes its appearance from an image of a liminal office space, the most iconic image of the backrooms. 23 Like. How’d I do?. I like the wiki because it's user friendly and is very expansive but on the other hand Kane Pixels's Backrooms lore is super well written and. . Rattler passed for 351 yards and three touchdowns as the Gamecocks won their 15th straight over Vanderbilt, 47-6, on Saturday. A Familiar Place - Part 1. "In the United States, a SWAT (Special Weapons And Tactics) team is a law enforcement unit which uses specialized or military equipment and tactics. The Backrooms are an online fiction originating from a creepypasta posted on a 2019 4chan thread. The backrooms derive some form of sustenance from their victims. Nightingale). Entities. So I found a backrooms game where there's no entities. Smilers can be easily avoided by staying in the. ago. Outside of one room, Level 7 is a vast, shallow ocean.